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<  Theatre & Performance  ~  Warfare seemed to innovate

Posted: Mon Jan 04, 2016 11:13 pm Reply with quote
Guignoler Joined: 10 Mar 2015 Posts: 117 Location: china
game features the same gameplay experience. The franchise's games corral you from one point to another. There is no thought process involved in playing the game. There aren't puzzles to solve, there isn't any platforming, there aren't even driving sequences. Call of Duty is a purely cinematic experience. You are shuffled from point A to point B, and veering off the path is virtually impossible.That works in Call of Duty 's favor. Because the developer's know you have to go from point A to point B they can make incredible set pieces where they guide the action. But if you really think about the Call of Duty franchise (go ahead, think back to Call of Duty ), nothing has really changed. Call of Duty introduced a truly cinematic version of World War II. It was visceral, it was frightening. But the gameplay was point A to point B. Shoot, and when hurt, find cover and recover your health. This recovering health system was FFXIV Gil innovative at the time it was introduced, as was the pure thrill of the set pieces in Call of Duty. But Call of Duty 2 didn't change much, nor did Call of Duty 3. Call of Duty 4: Modern Warfare seemed to innovate, but it didn't really. It changed the setting from past to present, and it really represented Infinity Ward perfecting the formula they worked on since 2003, when Call of Duty was first released. Think about Modern Warfare. It perfected the Call of Duty formula. Four years of Call of Duty led to the best game in the series. But it didn't really do anything different. It simply got everything the series had been doing to that point pitch-perfect. Modern Warfare perfected the Call of Duty formula, but didn't really innovate. Compare Call of Duty with its yearly iterations to the Half-Life series: Half-Life was released in 1998. It was innovative in the same way that Call of Duty was innovative when it first arrived on the scene. Half-Life stood out with its interactive cut-scenes (you never were taken out of the action), its stunning AI, a well-developed story, fantastic graphics, and a character who players
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